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Devlog

  • Postmortem
    October 22, 2021 by aliceyin
    Postmortem Successes We successfully bring most of our design into the game. The intermission level works well, along with the difficulty of each level. With no art background, we are very happy to co... Continue reading
  • Game Development Process
    October 22, 2021 by aliceyin
    Game Development Process Our team started with the idea of space while discussing our favorite 2D platformer games. We realize that our themes are mostly around timed/countdowns that create a sense of... Continue reading
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