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Devlog
Postmortem
October 22, 2021
by
aliceyin
Postmortem Successes We successfully bring most of our design into the game. The intermission level works well, along with the difficulty of each level. With no art background, we are very happy to co...
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Game Development Process
October 22, 2021
by
aliceyin
Game Development Process Our team started with the idea of space while discussing our favorite 2D platformer games. We realize that our themes are mostly around timed/countdowns that create a sense of...
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